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  • TA的每日心情
    2015-1-3 10:48
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    發表於 2015-9-7 02:27:52 | 顯示全部樓層 |閱讀模式
    GTA IV PC設置说明原贴 http://game.ali213.net/thread-2454971-1-1.html THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available. 08年12月之前的电脑支流設置都开不了最高设置。 看了上面这句话,可以广大玩家们要怒了, "GTA IV PC要求設置太高!!!!", 其实不是....往下看,官方的说明是:GTA IV PC的中等设置已经同等甚至超越家用机版本了. Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.   256M显卡自动限为最低设置。假如用户手动调高,会下降游戏运行效力。 Video Mode Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance.  The resolution settings relate to the amount of available video memory.  At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory. 320M显卡可以开2560*1600。 32M显卡可以开800*600。 Texture Quality Texture quality affects the visual quality of the content of the game.  High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users. 600M显卡可以开高质量贴图(可视距离限到21)。 多数用户建议开中等设置。 Render Quality Render quality is the texture filter quality used on most things in the world rendering.  Most people would know this as anisotropic filtering.  Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute. 多数用数建议开中等纹理(抗锯),但中等设置已超家用机版本。 View Distance View distance scales the distance in which different objects in the world such as building and cars are seen.  Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires.  Restrictions are established to ensure the game runs optimally for most users.  A setting of 22 or more will provide PC users an enhanced experience over the console versions. 多数用户建议将可视距离开到22,22以上超家用机版本。 Detail Distance Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory. 细节距离设置到10即与家用机版底細同。这项设置对显存要求很小。 Vehicle Density Vehicle density scales the traffic density of the traffic in the game.  It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance 汽车密度,对任务车辆和难度没影响,看CPU承受才能。 Shadow Density Shadow Density controls the number of shadows generated for positional lights in exterior environments.  These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance. 阴影密度是PC版的独占要素,看CPU和GPU承受才能。 Crossfire/SLI With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2) SLI is currently unsupported.  Support will be added through a future game patch as well as an updated Nvidia driver. CF/SLI CF支持,SLI尚不支持。N社会出补丁。 NOTE: Background Processes Certain background processes can have a detrimental effect on system performance when playing GTA IV, especially on systems with minimum required system memory.  Users should ensure they disable their Virus scans (especially “on-access” type scans) when running the game to maximize performance. [ 本帖最后由 zhllenj 于 2008-12-3 16:14 编辑 ]



    上一篇︰PC版GTA4最高设置要等几年, 中等设置已超家用机
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